Sculpt GL is a creation and ongoing development of Stéphane GINIER. This incredible tool has many features you would expect in A high-end suculpting tool. With the ability to save your work as an OBJ it’s a great web tool for creating/sculpting organic shapes.

From  stephaneginier.com:

“SculptGL is a web sculpting application, powered by WebGL and JavaScript.

The source code can be found on github here.

© 2014 Stéphane GINIER. stephaneginier@gmail.com

Shortcuts so far :

  • 0 – 9 : sculpting tools
  • E : translate tool
  • R : rotate tool
  • N : toggle negative
  • Shift : smooth (while pressed)
  • Delete : delete the selected mesh
  • Ctrl + Z : undo
  • Ctrl + Y : redo
  • Arrow keys / zqsd/ wasd : fps-like movement
  • T, L, F : camera (Top, Left, Front)
  • Alt (on the mesh): invert sign of brush
  • Alt + Mouse (on the background): pan camera
  • Ctrl + Mouse : zoom camera
  • Numpad +/- : brush radius
  • X : brush radius
  • C : brush intensity

If you want a standalone version, it’s here (nodejs version, so same performance as the web version).
Also, keep in mind that I often update the web version (unlike the standalone version).

For the old SculptGL version you can play with it here.
You can visit the old branch on the the github page.”

bobypumpkin

skeletonBust (1)

oritapeacefulFaceivysaur

hornManarbolfox